Equipment: Succubus Soul
Accessories:
Strength to Courage (I try to replicate Wild Rose's effect with this but for some reason it doesn't seem to be much...)
Close to You
Center of the World
Dragonfly Orb (Because I cannot think of anything better... Sniper Eye perhaps?)
Attract Orb
Pearl Necklace
Pre EX-Revence
Empty Assist Gauge
Pre-Assist
Large Gap in HP
Abilities:
Ground BRV
- Swordslash
- Rope Knife -> Double Trouble
- Reel Axe -> Double Trouble
Air BRV
- Swordslash
- Empty
- Magic Arts: Bolt
Ground HP
- Shield Bash
- Lord of Arms
- Straightarrow
Air HP
- Weapon Master
- Empty
- Straightarrow
Basic
- All from beginning to Cotrolled Recovery
- Free Air Dash
- Ground Dash
- Speed Boost ++
- Jump Times Boost ++ (Due to spare CP)
- All 3 Evasion Boost
- Descent Speed Boost
Support
- Auto EX Defense Omega (my PSP is old... I would like to keep this if possible...)
Extra:
- Precision Jump (Another filler)
- Concentration ++ (I start to wonder if it worths it)
- Gambler's Spirit
- EXP to HP
- Master Protector (Increase effect of HP Attack anytime possible)
You can pretty much guess, the idea is to suck more and more blood, and when you are full turn blood into strength. Therefore I am trying to be playing Firion in the HP aggressor way, and defensive counter attacker against air-lovers (Shield Bash is working miracles). I don't plan to do BRV attack a whole lot, which is why I give up Counterattack in favor of the high Concentration, and keep Gambler's Spirit for careless broken times.
Not that I have any human opponent tho...
Please give me your opinion.
I think I need to get better at the EX absorbing department... I barely got one full bar by the end of a match unless the opponent is BRV aggressive and keep on pressuring me, or in pain-in-the-ass maps like planet core.
Accessories:
Strength to Courage (I try to replicate Wild Rose's effect with this but for some reason it doesn't seem to be much...)
Close to You
Center of the World
Dragonfly Orb (Because I cannot think of anything better... Sniper Eye perhaps?)
Attract Orb
Pearl Necklace
Pre EX-Revence
Empty Assist Gauge
Pre-Assist
Large Gap in HP
Abilities:
Ground BRV
- Swordslash
- Rope Knife -> Double Trouble
- Reel Axe -> Double Trouble
Air BRV
- Swordslash
- Empty
- Magic Arts: Bolt
Ground HP
- Shield Bash
- Lord of Arms
- Straightarrow
Air HP
- Weapon Master
- Empty
- Straightarrow
Basic
- All from beginning to Cotrolled Recovery
- Free Air Dash
- Ground Dash
- Speed Boost ++
- Jump Times Boost ++ (Due to spare CP)
- All 3 Evasion Boost
- Descent Speed Boost
Support
- Auto EX Defense Omega (my PSP is old... I would like to keep this if possible...)
Extra:
- Precision Jump (Another filler)
- Concentration ++ (I start to wonder if it worths it)
- Gambler's Spirit
- EXP to HP
- Master Protector (Increase effect of HP Attack anytime possible)
You can pretty much guess, the idea is to suck more and more blood, and when you are full turn blood into strength. Therefore I am trying to be playing Firion in the HP aggressor way, and defensive counter attacker against air-lovers (Shield Bash is working miracles). I don't plan to do BRV attack a whole lot, which is why I give up Counterattack in favor of the high Concentration, and keep Gambler's Spirit for careless broken times.
Not that I have any human opponent tho...
Please give me your opinion.
I think I need to get better at the EX absorbing department... I barely got one full bar by the end of a match unless the opponent is BRV aggressive and keep on pressuring me, or in pain-in-the-ass maps like planet core.