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012 Dash Testing

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I couldn't post the zip file on discord so i'll post what i found here.

Edit 2: I realised i forgot to post my testing methodology, so here it is: I dashed into a wall until the dash ended and took a screenshot of the assist gained each time a full dash was completed.

General Observations

-The travel distance of 1 full Ground Dash and Free Air Dash between different characters is identitical regardless of dash speed, Faster characters just accelerate and decelerate more rapidly.

-The travel distance of a full Air Dash is marginally longer than a Ground Dash.

-Assist build seems uniform, the amount of assist gained is the same regardless of whether the dash has just been started or is near the end.

-Equipping "Air Dash Boost" and "Free Air Dash Boost" has no effect on assist build nor dash distance.

-A full Ground Dash builds more assist than a full Free Air Dash.

-Free Air Dashing and Ground Dashing without locking onto your opponent builds no assist even with "Assist Gauge Up Dash" equipped.


Tifa

-Air Dash (13): 6 ADs fill a fraction before 1 bar, 12 ADs almost fills 2 bars and starting dash 13 fills it almost immediately.

-Ground Dash (11): 6 GDs fill 1 bar and a fraction more, 11 GDs fills 2 bars close to the end of the dash.


Exdeath

-Air Dash (10): 5 ADs fills one bar and a pixel more, 10 ADs fills 2 bars with just a little room to spare.

-Ground Dash (9): 5 GDs fills one bar and a decent chunk more, 9 GDs fills 2 bars almost perfectly.


Edit: Here is the link for the screenshots: https://www.mediafire.com/?qnalu5dl7er6cgh

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