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System/Mechanic Change List (Updated: 12-16-2015)

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List as of: 12-16-2015

Source: http://sqex-bridge.jp/guest/information/15333
Spoiler:





Battle system adjustments

Wall Rush-related
Spoiler:
=Launch speed necessary to trigger a wall rush was made more strict. This will reduce the frequency of wall rushes, floor rushes will no longer occur at present.
+Invincibility after second wall rush has been lengthened.
+At the time of recovery from a second wall rush, movement will be allowed at the same time frame as a dodge and guard. Previously a dodge and guard could be performed at an earlier time frame.

Passive-related (I think this is referring to EX skills)
Spoiler:
+Extended the duration of invincibility after triggering a passive.

Summons-related
Spoiler:
+The increase to the summon gauge from destroying a summon crystal was improved.
+The rate at which the chanting gauge increases when one person is summoning was improved.
-The rate at which the chanting gauge is reduced when interrupted has been made faster.

Character adjustments
Spoiler:
Firion (Chain Move): +Sword Blow (Swordslash) was made easier to connect by extending the hitstun.
Firion (Chain Move): -Adjusted so that only BRV moves are valid for canceling into.

Onion Knight (Job Change, all types): +Extended the invincibility time during change animation.

Cecil (Holy Flame): -Extended the time between startup and the initial hitbox.
Cecil (Job Change): +Added invincibility time in the second half of the job change (after transformation)
Cecil (Job Change): +Recast time was shortened (60s > 30s).

Bartz (Geomancer) [Earthquake]: -Extended the time between startup and the initial hitbox.
Bartz (Geomancer) [Earthquake]: -Cooldown after attack has been extended.
Bartz (Geomancer) [Wind Slash]: +Initial velocity of magic was increased.
Bartz (Lucky Charm): +Recast time was shortened (120s > 60s).

Terra (Thundara): +Launch speed and distance of the normal version was improved (adjusted to match the change in wall rush mechanics)

Cloud (Limit Break): +Recast time was shortened (120s > 60s).
Cloud (Limit Break): -Active time was reduced (30s > 20s).

Squall (Rough Divide): -Duration of hitbox was decreased.

Zidane (Stellar Circle 5): +Launch speed and distance was improved (adjusted to match the change in wall rush mechanics).

Tidus (Charge & Assault): -Player movement speed during the attack was reduced.
Tidus (Charge & Assault): -Cooldown after attack was extended.

Shantotto (Divine Malision): -Cooldown after attack was extended.

Lightning (Thunderfall): -Extended the time between startup and the initial hitbox.
Lightning (Thunderfall): -Player movement speed during the attack was reduced.

Y'shtola (Ethereal Pulse): +The values of the HP recovery and BRV increasing effects were improved.
Y'shtola (Ethereal Pulse): +Recast time was shortened (90s > 60s).

Summon adjustments
Spoiler:
Summon effect of the summoned beast [Odin] has been changed as follows.

Before change
疾風迅雷/Lightning Speed (before summoning): Movement speed up
紫電一閃* (after summoning): Before summoning effect & maximum value of the dash gauge is increased.

After change
疾風迅雷/Lightning Speed (before summoning): Maximum value of the dash gauge is increased.
紫電一閃 (after summoning): Before summoning effect & movement speed up.

Additionally, the increase to the maximum value of the dash gauge for both before summoning and after summoning has been decreased.

*紫電一閃 is basically "flash of purple lightning" and can be translated to refer to either lightning flashes or sword flashes.

"Difficult to escape techniques" adjustments
Spoiler:
In some BRV attacks, it is difficult to escape after pausing in the middle of the attack.

Warrior of Light: Rise Up (Ascension) (2nd part)

Firion: Brush Lance (Lance Combo)
Firion: Ice Wand

Cecil: Ray Wings (Radiant Wings?) (1st part)

Vaan: Sword Combo (1st and 2nd part)

Lightning: Impact Break (idk) (2nd part)

Adjusted the cooldown of these attacks when pausing after connecting with a guarding or hit opponent.
Behavior on missing or continuing the attack was not adjusted.

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